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[quote="dualcam"]Great! Where to find source was going to be my next question. :D Is development being still being done?[/quote]
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dvik
Posted: Tue May 01, 2012 12:27 am
Post subject:
I'm looking at the SA emulation now, and hope to improve it. I'll let you know when I have something improved to use.
If you have any patches you'd like to apply, I'll include them.
mars2000you
Posted: Wed Mar 21, 2012 5:36 pm
Post subject:
At the moment, blueMSX development is in sleeping mode, as Daniel Vik is too busy with other activities.
From time to time, I add (or improve) some machines and my next goal is the updating of the databases. But for the emulator itself, only bugfixes are planned for a future release (no any date yet decided).
dualcam
Posted: Wed Mar 21, 2012 4:14 pm
Post subject:
Great! Where to find source was going to be my next question.
Is development being still being done?
mars2000you
Posted: Tue Mar 20, 2012 5:17 pm
Post subject:
You can take a look here at the source code :
SuperAction Controller :
http://bluemsx.svn.sourceforge.net/viewvc/bluemsx/trunk/blueMSX/Src/Input/ColecoSuperAction.c?revision=1216&content-type=text%2Fplain
Steering Wheel :
http://bluemsx.svn.sourceforge.net/viewvc/bluemsx/trunk/blueMSX/Src/Input/ColecoSteeringWheel.c?revision=1216&content-type=text%2Fplain
In the bluemsx.ini file, you will also find a "secret feature" (not fully implemented) :
joystick.POV0isAxes=no
By default, it is not used. But if you have some problems, you can try with yes instead of no.
dualcam
Posted: Tue Mar 20, 2012 4:22 pm
Post subject: USB adaptor and Super Action controller
Working on making a USB adaptor for Coleco controllers (http://vision-daptor.com/). I would like to have it work with 2.8.3 beta. What input is blueMSX expecting for SA controller emulation? For example, is it looking for the spinner to be a couple of buttons, or as an axis.
Thanks,
Tom
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