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Bluemsx to Help msx music remakers ? :)

 
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J-War



Joined: 11 Jul 2004
Posts: 52
Location: France

PostPosted: Sat Jan 20, 2007 9:22 am 
Post subject: Bluemsx to Help msx music remakers ? :)
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Hello there,

As might have seen it on the MRC, i just released a remake of the Xak 2 intromusic.

http://jwar.furykane.com/mp3/Xak%202%20-%20Intro%20Demo.mp3

Following the release of the remake, i've posted a thread which i will quote below :

http://www.msx.org/forumtopicl6967.html

Quote:
I've just released that new XAK 2 remake but most of you noticed it's been a long time since the last one i did. Which was SD Snatcher end demo IIRC. Unfortunately, other "remakers" seem to have greatly slowed down too.

In my case i ran out of free time and i've been quite busy with real life. I think it's the same problem for everyone, i guess...

Usualy, what prevents me from making new arrangements is the very boring notes retrieval process.
I say boring because when i start to work on a tune, i like accurate notes transcription and sometimes that requires a bit of time to have everything right.

Unfortunately, the whole notes retrieval thingie ISN'T FUN AT ALL, no matter if it's quickly done or not.

I'd humbly like to request AGAIN something like a KSS to .MID or perhaps a .MID out in OpenMSX / BlueMSX...
Well, in simple word WHATEVER that would help to have the base notes quickly retrieved.
This way, i can concetrate on the creative and fun part of the arranging process.

I remember asking something similar some years ago and saw people shocked by my request.
Personaly, i've done enough remakes so i don't need to prove my musical skills or prove i've good ears, haven't i ?

But the fact is : No more remakes are coming !

To all skilled people out there, please help on that matter, thanks in advance !

I'd like to encourage ppl to make remakes anew, so here is a link to a midifile containing the basic notes of that XAK 2 intro : http://www.j-war.net/midifiles/xak2intro.zip
This way, everyone can play with it and make his own.
There's no need to be a skilled musician or to spend month on a song, just have fun yourself and we'll all be happy in the end

I'll publish more midifiles later so everyone can have fun with them.
I'd like to encourage all of you to do the same, put your ego behind and let's share with everyone.

Of course, maybe noone is interested in hearing or creating MSX remakes, in this case please forgive me and just forget this thread !

If not, then read above again then
RNFF'ly yours
J-War


As you have understood, I'm seeking help to get usable midi files from msx tunes.

I'm not into technical things but it appears logging music registers with timing infos would be accurate enough to have something to work with.

Maybe you can help ? Thanks in advance.
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dvik



Joined: 20 Mar 2004
Posts: 2129
Location: San Diego

PostPosted: Sat Jan 20, 2007 8:05 pm 
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We have been thinking of midi dumps for quite some time but never really started working on it. We actually had a prototype at some point that played psg sounds using midi but I don't have the source anymore.

I can certainly look into midi logging of the audio devices. Can you give some ideas on how you would like it to work. One way would be to have an enable midi logging like the current wav capture works. But instead of capturing a wav it would capture a mid file instead.
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mars2000you



Joined: 20 Mar 2004
Posts: 2711
Location: Namur (Wallonia)

PostPosted: Sat Jan 20, 2007 8:28 pm 
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Hi, J-War !!! Very Happy

Take a look at the French MSX community site :

http://www.passionmsx.org

Especially these news :

http://www.passionmsx.org/modules/news/article.php?storyid=128

That's not all !!! Msxgamesbox and myself are preparing the English version of Passion MSX !!!!!! Very Happy Very Happy Very Happy
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blueMSX- Passion MSX- MSX blue
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J-War



Joined: 11 Jul 2004
Posts: 52
Location: France

PostPosted: Sat Jan 20, 2007 11:38 pm 
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dvik wrote:
We have been thinking of midi dumps for quite some time but never really started working on it. We actually had a prototype at some point that played psg sounds using midi but I don't have the source anymore.

I can certainly look into midi logging of the audio devices. Can you give some ideas on how you would like it to work. One way would be to have an enable midi logging like the current wav capture works. But instead of capturing a wav it would capture a mid file instead.


Hello dvik, thank you very much for your answer and happy 2007 to the BlueMSX team ! Wink

Concerning the " log to midi " thingie, unfortunately, as i said i am not realy into technical stuffs, the best i can do is requesting how i'd like the thing to work Sad

Before starting, i see 2 main problems in fact :
1 - For a " midifile " to be usable, it must come with the original tempo. Without tempo, a midifile can play ok, but it isn't something you can work with because notes aren't logicaly spread over the partition, it's merely chaos and you don't know how much ticks you can move something so it's stiill in rythm.

2 - What if the music you want to remake is the end demo of a game ?
You have to play the game until the end. That's why i think maybe a .KSS > .MID maybe more convenient sometimes, how to access to your favorite songs immediately through bluemsx ?
I don't see a solution here... What do you think ?

For the midi logging part, i'd only need bluemsx to log the main tempo and each psg/scc/fm/whatever channel to a different midi channel...
This way, when i open the midifile, i have the detail of each tracks and the tempo.

I think that's barely all...

J.
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J-War



Joined: 11 Jul 2004
Posts: 52
Location: France

PostPosted: Sat Jan 20, 2007 11:42 pm 
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mars2000you wrote:
Hi, J-War !!! Very Happy

Take a look at the French MSX community site :

http://www.passionmsx.org

Especially these news :

http://www.passionmsx.org/modules/news/article.php?storyid=128

That's not all !!! Msxgamesbox and myself are preparing the English version of Passion MSX !!!!!! Very Happy Very Happy Very Happy


Hi mars, thanks for that.
I'll stop by soon. Very Happy
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J-War



Joined: 11 Jul 2004
Posts: 52
Location: France

PostPosted: Wed Jan 24, 2007 4:12 pm 
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anyone alive ? Very Happy
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J-War



Joined: 11 Jul 2004
Posts: 52
Location: France

PostPosted: Fri Jul 27, 2007 11:11 pm 
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- 6 Month later -

Hello,
Any news about this feature ? Razz
Cya
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m9710797



Joined: 17 Apr 2004
Posts: 3

PostPosted: Sat Jul 28, 2007 4:42 pm 
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openmsx can dump soundchip register values to a log file. It shouldn't be too difficult to extract notes from such a log.
Recent openmsx development versions can write the different soundchip channels to seperate .wav files. That also makes it easier to retrieve the notes.
I hope these suggestions help.
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PostPosted: Tue Nov 06, 2007 3:42 pm 
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could it be very difficult for blueMsx to dump a (interrupt timed) sequence of IO operations with the sound chips?

something on the lines of:

345907 ; interrupt step
{
psg operations...
scc operations...
}

345908
{
psg operations...
scc operations...
}
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PostPosted: Sun Feb 10, 2008 10:38 pm 
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Btw, I've just hard some songs arrangements from J-War , they're - INCREDIBLE - some of the best arrangements I've ever heard on MSX tunes... really impressive!

Something I think it could be useful for music composers would be to be able to dump, not only the direct commands from all the chips, but also to be able to dump the actual audio from every channel to different WAV files, that way, it would be quite easy to time every instrument separately.

I think there's a lot of potential in emulators that allow to inspect games not only from the gameplay aspect, but also to allow us to peek in the insides of the games... (graphics, music) and I think BlueMsx should move in that direction, now that the almost perfect emulation has been achieved.

Anyway, I don't see too much movement arround here lately, so I don't know if the bluemsx authors have too much time to expend on this.
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